Yuriy Dulich
Character Artist | Groom TD
I was Born May 18, 1984 in Kiev (Ukraine), and had graduated from Kiev National University of Taras Shevchenko, Ukraine and received a degree in Physics and Astrophysics. In 2004 I start career as a CG Artist - freelancer, associated with the constant study of new depths in the CG industry. Mostly I specialize on character, organic modeling from base mesh to final model/image including: hi-poly sculpting, hi-detaile texturing, hair/fur/feather- styling and grooming, shading and rendering, dynamics simulation, VFX, PFX, compositing, and I have the professional experience with such studios and responsibilities:
Co-Founder
Creating photorealistic or stylized birds, animals, creatures and characters of any complexity and degree of realism
Image Pictures
Groom TD Supervisor
Grooming hair, fur, feathers and organic elements using Yeti and Maya. Painting hair/fur attributes map color and specular maps for hair and fur. Development of animation setup for character rig and preparation of technical documentation for the Rigger TD. Preparation and creation of dynamics simulation hair, fur and feather system.
Dave and Ava
Lookdev and Lighting\VFX\Groom TD, Technical Supervisor
Creating light set-up and shading for all scenes and characters, creating fur and hair for characters, dynamic simulation. The development, optimization and improvement of the tasks pipeline animated film, character modeling and sculpting, and Technical Research and implementation of a process for children animations movies (nursery rhymes)
Wizard Post
CG 3D Artist-Generalist
Creating of animated commercials for advertising, movies, clips, modeling (characters- and object-creating, abstract-modeling), dynamics, texturing, shading, animation, rendering, researching. Participated in the creation of special effects in movies Killing Season(2013), Hunting the Phantom
First Interactive
CG Supervisor, technical supervisor
The development, optimization and improvement of the tasks pipeline, technical research and implementation of a process, creating CG content for interactive devices